I went FUCKING WILD over the implied setting from the word go; this games opens with describing what investigators are and the role they play in a consensus society with no kings or cops; traveling Weird Little Guys who're called in to help figure out what happened before the community itself decides what to do.
The actual gameplay is very cool too: in act 1 every player gets chances to frame scenes where the detectives make discoveries, while using some really cool abilities. Then in act 2 everyone gets a chance to put together an explanation of what happened, structured by a blackjack-esque card game.
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I went FUCKING WILD over the implied setting from the word go; this games opens with describing what investigators are and the role they play in a consensus society with no kings or cops; traveling Weird Little Guys who're called in to help figure out what happened before the community itself decides what to do.
The actual gameplay is very cool too: in act 1 every player gets chances to frame scenes where the detectives make discoveries, while using some really cool abilities. Then in act 2 everyone gets a chance to put together an explanation of what happened, structured by a blackjack-esque card game.
Outstanding work. Love all the new archetypes, love the adventure starters in the case files section, just a great addition to the universe!
Very Good!